Showing posts with label thelegendofzelda. Show all posts
Showing posts with label thelegendofzelda. Show all posts

Tuesday, 10 March 2015

While I fix the model...

In the mean time, I thought I'd write a section on where I am getting my model 3D printed.

There is (luckily!) a 3D printing shop just down the road from where I work, and they have cleverly printed itinerary on display. So far they have been extremely helpful with advice and feedback, and are dedicated to customer satisfaction.

Website can be found here: http://www.the3dprinthouse.com/

Some examples of their work that they have printed are shown below.

http://www.the3dprinthouse.com/shop/t-rex-skeleton/

http://www.the3dprinthouse.com/shop/autobot-matrix-of-leadership/


http://www.the3dprinthouse.com/shop/winterfell/

I would recommend this place for anyone interested in 3D printing!

Monday, 9 March 2015

Makar Render in Marmoset 2

I thought I'd take another render of the model in marmoset, to see how it would look under the right shadows and lighting.

Another Render

Here is another render that shows off the mask a little bit better. You are able to see the actual details clearer now.


Posing and Sending

The model has been posed and is almost ready to be sent off to be printed!

I would have liked to have him actually playing his instrument, but seeing as it would not be able to stand, I decided to pose it so it could have four 'legs' like shown.

One last thing left to do before sending is to make sure it is all one mesh, which will be done in Zbrush. This will be done to ensure that the 3D printer won't cut into any unwanted mesh that may not be visible.

Until then, here is a render so far!

Unfortunately shadows are not catching that well with the mask, so this may have to be emphasized a little, but I shall wait for feedback from 3D printing company till then.


Thursday, 5 March 2015

Zbrush Development

Update!

I made a quick little sculpt of the characters. When 3D printing, it's nice to know the polycount does not matter that much so I can be flexible with the shape and design. I created the props quickly in 3Ds Max and made them smooth in Zbrush by upping the geometry and tweaking the design.

I masked certain areas, e.g. areas on the leaf and used the move tool to extrude them in, thus creating the result as shown.

Now to tweak the shape a bit more, add some geometry on the staff and then I can send to see what needs to be changed on the design! I am also going make sure there are three 'legs' to ensure it can stand on the base without being stuck to it. This will be done by using the two legs on the characters, and by using the guitar as the third leg.

Here is a render of the progress in Zbrush!


Makar from Zelda

So it is my first time to dive in the realms of 3D printing, and I decided to create something for my sister's 21st Birthday (which is conveniently in two weeks!).

What I will be creating is a little totem from our childhood, and one of our favorite games of all time due to its captivating narrative, engaging game play and beautiful music. This of course is from the Legend of Zelda series, in particular Wind Waker.

Our first game we played was Ocarina of Time, where I shamefully was scared of that memorable first boss battle of Queen Goma and made my sister complete the battle for me... then Wind Waker followed and we were mature enough to truly understand the game in its total form together.

This is the character I will be creating to 3D print. A simple model of Makar, a Deku Child that becomes one of the main characters in the game.

Note: The image is NOT the author's but from craftster.org

http://www.craftster.org/pictures/data/500/makar_wind_waker.jpg